Thursday, December 17, 2015

സ്ക്രാച്ച് - പ്രോഗ്രാമിങ്ങ് കമാന്‍ഡുകള്‍.........

About "Scratch"

Scratch_programing language  ല്‍ ഉപയോഗിക്കുന്ന പ്രധാനപ്പെട്ട command കള്‍ - സ്ക്രീന്‍ ഷോട്ട് സഹിതം

Add List

 

Add Variable

All MotorsOff

 

 

All MotorsOn

 


 



And Operator

 

 

Answer




AND operator

 


 



APPEND TO LIST

 

BACKGROUND INDEX 


BOUNCE OF EDGE

 

BROADCAST

 

changeGraphicEffect_by_

 

changePenHueBy_

 

 changePenShadeBy_

 

 changePenSizeBy_

 changeSizeBy_

 

 changeTempoBy_

 changeVolumeBy_

 changeXposBy_

 changeXposBy_

 clearPenTrails



 clearPenTrails

 comeToFront


computeFunction_of_

concatenate_with_

contentsOfList_

  costumeIndex

 deleteLine_ofList_

 deleteList

 deleteVariable

 distanceTo_

 doAsk

 doBroadcastAndWait

 doForever

 doForeverIf

 doIf

 doIfElse

 doPlaySoundAndWait

 doRepeat

 doReturn

 doUntil

 doWaitUntil

 drum_duration_elapsed_from_


equals

 filterReset

 forward_

 getAttribute_of_

 getLine_ofList_

glideSecs_toX_y_elapsed_from_

 gotoSpriteOrMouse_

 gotoX_y_

 greaterThan

 heading

 help-menu

 hide

 hideVariable_

 insert_at_ofList_

 isLoud

 keyHat

 keyPressed

  lessThan

 letter_of_

 lineCountOfList_

 list_contains_

 lookLike

 midiInstrument_

 minus

 mod

 motorOnFor_elapsed_from_

 mouseclickHat

 mousePressed

 mouseX

 mouseY

 nextBackground

 nextCostume

 not

 noteOn_duration_elapsed_from_

 or

 penColor_

 penSize_

 playSound_

 pointTowards_

 putPenDown

 putPenUp

 randomFrom_to_

 rest_elapsed_from_

 rounded

 say

 say_duration_elapsed_from_

 scale

 sensor_

 setGraphicEffect_to_

 setLine_ofList_to_

 setMotorDirection_

 setPenHueTo_

 setPenShadeTo_

 setSizeTo_

 setTempoTo_

 setVolumeTo_

 show

 showBackground_

 showVariable_

 soundLevel

 stampCostume

 startHat

 startMotorPower_

 stopAll

 stopAllSounds

 stringLength_

 tempo

 think

 think_duration_elapsed_from_

 timer

 timerReset

 touching

 touchingColor_

 turnLeft

 turnRight

 variable

 variableChangeBy

 variableSet

 volume

 wait_elapsed_from_

 xpos

 

 ypos

 

No comments:

Gambas - ചരിത്രം

Gambas was developed by the French programmer Benoît Minisini with its first release coming in 1999. Benoît had grown up with the BASIC language, and decided to make a free software development environment that could quickly and easily make programs with user interfaces.[2] The Gambas 1.x versions featured an interface made up of several different separate windows for forms and IDE dialogues in a similar fashion to the interface of the GIMP. It could also only develop applications using Qt and was more oriented towards the development of applications for KDE.[4] The last release of the 1.x versions was Gambas 1.0.19. Gambas 2.7 with Russian interface The first of the 2.x versions was released on January 2, 2008 after three to four years of development. It featured a major redesign of the interface, now with all forms and functions embedded in a single window, as well as some changes to the Gambas syntax, although for the most part code compatibility was kept. It featured major updates to existing Gambas components as well as the addition of some new ones, such as new components that could use GTK+ or SDL for drawing or utilize OpenGL acceleration. Gambas 2.x versions can load up and run Gambas 1.x projects, with occasional incompatibilities. The next major iteration of Gambas, the 3.x versions, was released on December 31, 2011.[5] Early benchmarks of the Gambas 3 development versions showed its Gambas scripting being significantly faster than Perl and Python equivalents.

സവിശേഷതകള്‍

Gambas is designed to build graphical applications programs using the Qt (currently QT 4.x) or the GTK+ toolkit (GTK 3.x also supported as of 3.6.0); the Gambas IDE is written in Gambas itself.[7] Gambas includes a GUI designer to aid in creating user interfaces, but can also make command line applications.[8] The Gambas runtime environment is needed to run executables. Functionality is provided by a variety of components, each of which can be selected to provide additional features.[9] Drawing can be provided either through Qt and GTK+ toolkits, with an additional component which is designed to switch between them.[10] Drawing can also be provided through the Simple DirectMedia Layer (currently version 1.x, with 2.x support in the works[11]), which can also be utilized for audio playback through a separate sound component (a component for the OpenAL specification has also been added). GPU acceleration support is available through an OpenGL component, as well as other hardware functionally provided by various other components.[10] There are also components for handling other specialized tasks.[9] One of the examples running inside Gambas 3 IDE Game: Stars War made in Gambas3 With Gambas, developers can also use databases such as MySQL or PostgreSQL, build KDE (Qt) and GNOME GTK+ applications with DCOP, translate Visual Basic programs to Gambas and run them under Linux, build network solutions, and create CGI web applications. The IDE also includes a tool for the creation of installation packages, supporting GNU Autotools, slackpkg, pacman, RPM, and debs (the latter two then tailored for specific distributions such as Fedora/RHEL/CentOS, Mageia, Mandriva, OpenSUSE and Debian, Ubuntu/Mint). Gambas since version 3.2 IDE has integrated profiler and it started to use Just-in-time compilation technology.

വിഷ്വല്‍ ബേസിക് Vs ഗാംബാസ്

Gambas is intended to provide a similar experience as developing in Microsoft Visual Basic, but it is not a free software clone of the popular proprietary program. The author of Gambas makes it clear that there are similarities to Visual Basic, such as syntax for BASIC programs and the integrated development environment; Gambas was written from the start to be a development environment of its own and seeks to improve on the formula.[12][13][14] Its object model and each class being represented in a file, the archiver to package the program is inspired by the Java programming language. Gambas is intended to be an alternative for former Visual Basic developers who have decided to migrate to Linux. There are also other important distinctions between the Gambas and Visual Basic. One notable example is that in Gambas array indexes always start with 0, whereas Visual Basic indexes can start with 0 or 1.